初始化游戏环境
```python
import pygame
from pygame.math import Vector3
from OpenGL.GL import *
from OpenGL.GLU import *
import numpy as np
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, pygame.DOUBLEBUF | pygame.OPENGL)
```
定义基本结构
```python
class Beam:
def __init__(self, start, end, color):
self.start = Vector3(start)
self.end = Vector3(end)
self.color = color
def draw(self):
glColor3fv(self.color)
glBegin(GL_LINES)
glVertex3fv(self.start)
glVertex3fv(self.end)
glEnd()
```
创建桥梁支柱和横梁
```python
示例:创建一个从(0,0,0)到(1,1,0)的红色梁
beam = Beam(Vector3(0, 0, 0), Vector3(1, 1, 0), (1, 0, 0))
```
绘制桥梁
```python
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
beam.draw()
pygame.display.flip()
```
这个示例展示了如何使用pygame和OpenGL创建一个简单的迷你桥梁。你可以根据需要修改代码,添加更多的桥梁支柱和横梁,或者调整桥梁的位置和颜色。