给设备写编程视频怎么写

时间:2025-01-24 18:03:48 游戏攻略

给设备写编程视频通常涉及以下步骤:

打开设备文件

```c

int fd = open("/dev/video0", O_RDWR);

```

获取设备的capability

```c

struct v4l2_capability cap;

int ret = ioctl(fd, VIDIOC_QUERYCAP, &cap);

if (ret < 0) {

perror("VIDIOC_QUERYCAP");

return -1;

}

```

选择视频输入

```c

int num_inputs = cap.num_inputs;

struct v4l2_input input;

for (int i = 0; i < num_inputs; i++) {

ret = ioctl(fd, VIDIOC_S_INPUT, &input);

if (ret < 0) {

perror("VIDIOC_S_INPUT");

return -1;

}

if (input.index == desired_input) {

break;

}

}

```

设置视频的制式和帧格式

```c

struct v4l2_std_id std_id;

ret = ioctl(fd, VIDIOC_S_STD, &std_id);

if (ret < 0) {

perror("VIDIOC_S_STD");

return -1;

}

struct v4l2_format fmt;

fmt.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;

fmt.fmt.pix.width = width;

fmt.fmt.pix.height = height;

fmt.fmt.pix.pix_fmt = V4L2_PIX_FMT_YUYV;

ret = ioctl(fd, VIDIOC_S_FMT, &fmt);

if (ret < 0) {

perror("VIDIOC_S_FMT");

return -1;

}

```

向驱动申请帧缓冲

```c

struct v4l2_requestbuffers req;

req.count = num_buffers;

req.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;

req.memory = V4L2_MEMORY_MMAP;

ret = ioctl(fd, VIDIOC_REQBUFS, &req);

if (ret < 0) {

perror("VIDIOC_REQBUFS");

return -1;

}

```

将申请到的帧缓冲映射到用户空间

```c

unsigned char *buffer;

buffer = mmap(NULL, req.length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);

if (buffer == MAP_FAILED) {

perror("mmap");

return -1;

}

```

将申请到的帧缓冲全部入队列

```c

for (int i = 0; i < num_buffers; i++) {

struct v4l2_buffer buf;

buf.index = i;

buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;

buf.memory = V4L2_MEMORY_MMAP;

buf.length = req.length;

ret = ioctl(fd, VIDIOC_QBUF, &buf);

if (ret < 0) {

perror("VIDIOC_QBUF");

return -1;

}

}

```

开始视频的采集

```c

ret = ioctl(fd, VIDIOC_STREAMON, &input.index);

if (ret < 0) {

perror("VIDIOC_STREAMON");

return -1;

}

```

出队列以取得已采集数据的帧缓冲

```c

struct v4l2_buffer buf;

buf.index = 0;

buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;

ret = ioctl(fd, VIDIOC_DQBUF, &buf);

if (ret < 0) {

perror("VIDIOC_DQBUF");

return -1;

}

```

将缓冲重新入队列尾