抓娃娃机的编程可以通过以下步骤实现:
环境准备
安装Python 3.8及以上版本。
安装Pygame库:`pip install pygame`。
核心代码实现
初始化Pygame:
```python
import pygame
pygame.init()
```
设置屏幕尺寸:
```python
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("抓娃娃机模拟器")
```
定义颜色:
```python
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
```
加载娃娃图像:
```python
doll_image = pygame.image.load('doll.png')
doll_rect = doll_image.get_rect(center=(random.randint(50, 350), random.randint(100, 500)))
```
定义爪子类:
```python
class Claw:
def __init__(self):
self.x = screen_width // 2
self.y = 50
```
实现游戏逻辑:
随机生成娃娃位置。
控制抓手移动和抓取动作。
检测碰撞并更新娃娃位置。
统计分数。
```python
import pygame
import random
初始化Pygame
pygame.init()
设置屏幕尺寸
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("抓娃娃机模拟器")
定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
加载娃娃图像
doll_image = pygame.image.load('doll.png')
doll_rect = doll_image.get_rect(center=(random.randint(50, 350), random.randint(100, 500)))
定义爪子类
class Claw:
def __init__(self):
self.x = screen_width // 2
self.y = 50
self.width = 100
self.height = 100
self.speed = 5
def move(self, direction):
if direction == 'LEFT':
self.x -= self.speed
elif direction == 'RIGHT':
self.x += self.speed
elif direction == 'DOWN':
self.y += self.speed
def draw(self, surface):
pygame.draw.rect(surface, GREEN, (self.x, self.y, self.width, self.height))
游戏主循环
def game_loop():
clock = pygame.time.Clock()
running = True
claw = Claw()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
claw.move('LEFT')
elif event.key == pygame.K_RIGHT:
claw.move('RIGHT')
elif event.key == pygame.K_DOWN:
claw.move('DOWN')
screen.fill(WHITE)
claw.draw(screen)
pygame.draw.rect(screen, BLACK, (doll_rect.x, doll_rect.y, doll_rect.width, doll_rect.height))
screen.blit(doll_image, doll_rect)
pygame.display.flip()
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
game_loop()
```
建议
图像资源:确保