编程怎么做抓娃娃机教程

时间:2025-01-25 03:55:52 游戏攻略

抓娃娃机的编程可以通过以下步骤实现:

环境准备

安装Python 3.8及以上版本。

安装Pygame库:`pip install pygame`。

核心代码实现

初始化Pygame

```python

import pygame

pygame.init()

```

设置屏幕尺寸

```python

screen_width = 800

screen_height = 600

screen = pygame.display.set_mode((screen_width, screen_height))

pygame.display.set_caption("抓娃娃机模拟器")

```

定义颜色

```python

WHITE = (255, 255, 255)

BLACK = (0, 0, 0)

GREEN = (0, 255, 0)

```

加载娃娃图像

```python

doll_image = pygame.image.load('doll.png')

doll_rect = doll_image.get_rect(center=(random.randint(50, 350), random.randint(100, 500)))

```

定义爪子类

```python

class Claw:

def __init__(self):

self.x = screen_width // 2

self.y = 50

```

实现游戏逻辑

随机生成娃娃位置。

控制抓手移动和抓取动作。

检测碰撞并更新娃娃位置。

统计分数。

```python

import pygame

import random

初始化Pygame

pygame.init()

设置屏幕尺寸

screen_width = 800

screen_height = 600

screen = pygame.display.set_mode((screen_width, screen_height))

pygame.display.set_caption("抓娃娃机模拟器")

定义颜色

WHITE = (255, 255, 255)

BLACK = (0, 0, 0)

GREEN = (0, 255, 0)

加载娃娃图像

doll_image = pygame.image.load('doll.png')

doll_rect = doll_image.get_rect(center=(random.randint(50, 350), random.randint(100, 500)))

定义爪子类

class Claw:

def __init__(self):

self.x = screen_width // 2

self.y = 50

self.width = 100

self.height = 100

self.speed = 5

def move(self, direction):

if direction == 'LEFT':

self.x -= self.speed

elif direction == 'RIGHT':

self.x += self.speed

elif direction == 'DOWN':

self.y += self.speed

def draw(self, surface):

pygame.draw.rect(surface, GREEN, (self.x, self.y, self.width, self.height))

游戏主循环

def game_loop():

clock = pygame.time.Clock()

running = True

claw = Claw()

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

elif event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

claw.move('LEFT')

elif event.key == pygame.K_RIGHT:

claw.move('RIGHT')

elif event.key == pygame.K_DOWN:

claw.move('DOWN')

screen.fill(WHITE)

claw.draw(screen)

pygame.draw.rect(screen, BLACK, (doll_rect.x, doll_rect.y, doll_rect.width, doll_rect.height))

screen.blit(doll_image, doll_rect)

pygame.display.flip()

clock.tick(60)

pygame.quit()

if __name__ == "__main__":

game_loop()

```

建议

图像资源:确保