编程简单图纸程序怎么做

时间:2025-01-24 17:07:58 游戏攻略

编写一个简单的图纸程序,可以根据不同的编程语言和需求来实现。以下是几种不同编程语言的简单图纸程序示例:

1. 使用C语言和SDL库绘制简单图形

```c

include

include

int main(int argc, char* argv[]) {

SDL_Window* window = NULL;

SDL_Renderer* renderer = NULL;

SDL_Surface* surface = NULL;

SDL_Texture* texture = NULL;

if (SDL_Init(SDL_INIT_VIDEO) < 0) {

printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());

return 1;

}

window = SDL_CreateWindow("Simple Drawing", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);

if (window == NULL) {

printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());

SDL_Quit();

return 1;

}

renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);

if (renderer == NULL) {

printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());

SDL_DestroyWindow(window);

SDL_Quit();

return 1;

}

surface = SDL_CreateRGBSurface(0, 640, 480, 32, 0, 0, 0, 0);

if (surface == NULL) {

printf("Surface could not be created! SDL_Error: %s\n", SDL_GetError());

SDL_DestroyRenderer(renderer);

SDL_DestroyWindow(window);

SDL_Quit();

return 1;

}

texture = SDL_CreateTextureFromSurface(renderer, surface);

if (texture == NULL) {

printf("Texture could not be created! SDL_Error: %s\n", SDL_GetError());

SDL_FreeSurface(surface);

SDL_DestroyRenderer(renderer);

SDL_DestroyWindow(window);

SDL_Quit();

return 1;

}

SDL_RenderClear(renderer);

SDL_RenderCopy(renderer, texture, NULL, NULL);

SDL_RenderPresent(renderer);

SDL_Event event;

int running = 1;

while (running) {

while (SDL_PollEvent(&event)) {

if (event.type == SDL_QUIT) {

running = 0;

}

}

}

SDL_DestroyTexture(texture);

SDL_FreeSurface(surface);

SDL_DestroyRenderer(renderer);

SDL_DestroyWindow(window);

SDL_Quit();

return 0;

}

```

2. 使用Processing语言绘制简单图形

```processing

void setup() {

size(720, 404);

frameRate(50);

background(20);

smooth();

stroke(60, 255, 255, 100);

}

void draw() {

if (mousePressed) {

line(pmouseX, pmouseY, mouseX, mouseY);

}

}

void keyPressed() {

println("Key Pressed, key (" + key + "), keyCode (" + keyCode + ")");

if (key == 'r') {

stroke(F26464);

} else if (key == 'g') {

stroke(64F26C);

} else if (key == 'b') {

stroke(6570E3);

} else if (key == 32) {

background(20);

} else if (key == 49) {

strokeWeight(0.3);

print("Stroke set to 0.3");

}

}

```

3. 使用Python和Pygame库绘制简单图形