射击编程代码可以根据不同的平台和需求有所不同。以下是一些不同环境下的射击编程代码示例:
1. 纯Python实现
```python
import pygame
import random
初始化pygame
pygame.init()
设置窗口尺寸
window_width = 800
window_height = 600
screen = pygame.display.set_mode((window_width, window_height))
pygame.display.set_caption("射击游戏")
加载玩家图像
player_img = pygame.image.load("player.png")
player_width = 64
player_height = 64
player_x = window_width // 2 - player_width // 2
player_y = window_height - player_height
加载敌人图像
enemy_img = pygame.image.load("enemy.png")
enemy_width = 32
enemy_height = 32
enemy_x = random.randint(0, window_width - enemy_width)
enemy_y = 0
enemy_speed = 3
设置游戏时钟
clock = pygame.time.Clock()
游戏循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
玩家移动
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player_x -= player_speed
if keys[pygame.K_RIGHT]:
player_x += player_speed
if keys[pygame.K_UP]:
player_y -= player_speed
if keys[pygame.K_DOWN]:
player_y += player_speed
敌人移动
enemy_x += enemy_speed
碰撞检测
if player_x < enemy_x + enemy_width and player_x + player_width > enemy_x and player_y < enemy_y + enemy_height and player_y + player_height > enemy_y:
running = False
清屏
screen.fill((0, 0, 0))
绘制玩家
screen.blit(player_img, (player_x, player_y))
绘制敌人
screen.blit(enemy_img, (enemy_x, enemy_y))
更新显示
pygame.display.update()
控制帧率
clock.tick(60)
pygame.quit()
```
2. Unity C实现
```csharp
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public GameObject bulletPrefab;
public Transform bulletSpawnPoint;
private void Update()
{
if (Input.GetButtonDown("Fire1"))
{
Instantiate(bulletPrefab, bulletSpawnPoint.position, bulletSpawnPoint.rotation);
}
}
}
```
3. Pygame实现
```python
import pygame
import sys
初始化游戏
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("水哥带你做射击游戏!")
游戏主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill((0, 0, 0)) 黑色背景
pygame.display.flip() 刷新画面
添加飞机
player = pygame.Rect(350, 500, 50, 50)
pygame.draw.rect(screen, (255, 255, 255), player)
子弹列表
bullets = []
在主循环里添加:
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.x -= 5
if keys[pygame.K_RIGHT]:
player.x += 5
if keys[pygame.K_UP]:
player.y -= 5
if keys[pygame.K_DOWN]:
player.y += 5
碰撞检测(简单示例,未实现)
pygame.display.update()
```
这些示例代码分别适用于不同的平台和