手柄编程代码根据使用的编程语言和手柄类型的不同而有所差异。以下是几种常见编程语言和平台下手柄编程的示例代码:
Python 示例代码
使用 `inputs` 库来读取手柄输入:
```python
from inputs import get_gamepad
import math
import threading
import time
def main():
"""显示手柄输入的主函数"""
while True:
try:
events = get_gamepad()
for event in events:
print(event.ev_type, event.code, event.state)
except KeyboardInterrupt:
break
if __name__ == "__main__":
main()
```
C++ 示例代码
使用 DirectInput API 来获取手柄状态:
```cpp
include include int main() { LPDIRECTINPUT8 dinput; LPDIRECTINPUTDEVICE8 keyboard, mouse; DIMOUSESTATE state; // 初始化 DirectInput if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, NULL, &dinput, NULL))) { std::cerr << "Failed to create DirectInput interface." << std::endl; return 1; } // 获取键盘和鼠标设备 if (FAILED(dinput->CreateDevice(GUID_SysKeyboard, &keyboard, NULL))) { std::cerr << "Failed to create keyboard device." << std::endl; return 1; } if (FAILED(dinput->CreateDevice(GUID_SysMouse, &mouse, NULL))) { std::cerr << "Failed to create mouse device." << std::endl; return 1; } // 设置键盘和鼠标的数据格式 keyboard->SetDataFormat(&c_dfDIKeyboard); mouse->SetDataFormat(&c_dfDIMouse); // 获取设备状态 while (true) { if (keyboard->Acquire() == DI_OK) { if (keyboard->GetKeyboardState(sizeof(state), &state) == DI_OK) { if (state & 0x8000) { std::cout << "Key pressed!" << std::endl; } } } if (mouse->Acquire() == DI_OK) { if (mouse->GetMouseState(sizeof(state), &state) == DI_OK) { if (state & 0x01) { std::cout << "Left button pressed!" << std::endl; } if (state & 0x02) { std::cout << "Right button pressed!" << std::endl; } } } Sleep(10); } // 释放设备 keyboard->Unacquire(); mouse->Unacquire(); dinput->Release(); return 0; } ``` C 示例代码 使用 `SharpDX` 库来获取手柄状态: ```csharp using System; using System.Runtime.InteropServices; using SharpDX.DirectInput; class Program { static void Main(string[] args) { using (var gamepad = new Joystick("Xbox 360 Controller")) { gamepad.Open(); while (true) { gamepad.PollEvents(); foreach (var state in gamepad.GetButtons()) { if (state.IsPressed) { Console.WriteLine("Button pressed: " + state.Name); } } foreach (var axis in gamepad.GetAxes()) { Console.WriteLine("Axis value: " + axis.Value); } System.Threading.Thread.Sleep(10); } } } } ``` 总结 手柄编程代码需要根据具体的编程语言和手柄类型进行编写。上述示例代码分别展示了 Python、C++ 和 C 中使用不同库来读取和解析手柄输入的方法。根据实际需求选择合适的编程语言和库,可以实现高效的手柄控制。